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Resume

Education

Graduated in Graphic Design from the Federal University of Santa Catarina in 2004

Objective

  • To be part of a team of professional artists
  • Improve my artistic and technical knowledge
  • Work with cg art because I’m fascinate for the world of vfx and games. I can’t imagine work with another thing

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Skills

  • Generation of high poly characters, vehicles and props to creation of normal and displacement maps.
  • Generation of low poly characters, vehicles and props.
  • UV Mapping of 3d objects
  • Produce digitally painted maps and photo based textures.
  • Animation and composition using After Effects and Photoshop.
  • Character animation
  • Advanced knowledge of 3ds Max
  • Advanced knowledge of Zbrush
  • Intermediate knowledge of Unity
  • Intermediate knowledge of Tvpaint 2d animation
  • Autodesk Maya for modeling, uv mapping and animation
  • Autodesk XSI for modeling and uv
  • Drawing
  • Music knowledge. I’m electric guitar player.

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Experience

2011 | Current
Otto Desenhos Animados | Porto Alegre . Brazil |
Compositor | 3d Artist
Working like compositor for the animation feature film “Fuga em ré menor” ( http://www.fuga.etc.br/ ). Responsible for 3d elements in other productions. 

2009 | 2011
Fábrica do Design | Porto Alegre . Brazil |
3D Artist

Production of concepts,  3d models, lighting and rendering for IPhone games, internet and videos.

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2008
Animaking | Florianópolis . Brazil |
3D modeler

Participation in the stop motion animation feature-film called Worms (www.minhocasofilme.com.br). Responsible for scan clay models, retopology geometry with all facial loopings, modeling blend shapes, phonemes and expressions, modeling of accessories. Setting up the models for 3d print. The software used for modeling was Maya 2008.

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2006-2008
NGM Consultoria | Florianópolis . Brazil |
3d Artist

Production of scenarios for virtual reality. Responsible for 3d modeling, uv mapping and textures of mobile and objects. Responsible too for lighting and baked of textures. 3ds max was used in whole process and Photoshop for textures.  It was used the Turntool plugin for interactivity and Director to make the multimedia cd.

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2006
Trinta Por Segundo | Florianópolis . Brazil |
Video Editor

Visual effects for commercials and institutional videos. Video edition, 2d and 3d animation.

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2003-2004
RBS TV | Florianópolis . Brazil |
Graphic Designer

Creation and production of animations for programs tv using the softwares 3ds Max, after effects, Photoshop e premiere.

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    • April 2009

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